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Old Feb 19, 2006, 05:27 PM // 17:27   #1
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Default Earth Magic should give resistance to Knockdown

I believe there should be a skill in Earth Magic to give you resistanct to knowdown attacks. Bascially the skill would make you sorta one with the earth (Like roots you to the earth where stand sorta). It will have similarity to fighter's "Dolyak Signet" where you get some armor out of it but you movement is severly hampered (around 75% probably). If the devs don't want to add another skill to earth to do this, you can simply take Armor of Earth an modify since it already hampers your movement anyway (Lower armor protection a tad and add resistance to knockdown). Since you already have kinetic armor as pure armor spell only under earth magic, this modification to the "armor of earth" will hopefully be more acceptable to the GW community...

The reason for this request is the following...

1) It makes perfect since that earth magic with is major protection abilities should give you this capabitiy somewhere. Plus the connection with the earth (what your standing on) would be a good basis point to help keep your footing somehow as another view point.
2) As a spell caster, it really, really, really, really sucks when I get knockdowned. I loose not only the spell I am casting, but also all the energy I was using to cast it (which can be pretty major when some spells cost 25 energy). Also, resistance to interruption enchantments such as mesmer skills still don't stop knockdown attacks from interrupting you. Personally there should be the ability to resist it in one of the caster type skill list and Earth magic makes the most sense to place it there in my opinion.

Last edited by Jarrod; Feb 19, 2006 at 05:31 PM // 17:31..
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Old Feb 19, 2006, 06:57 PM // 18:57   #2
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Balanced Stance and Dolyak Signet are the only skills in the game which can prevent knockdown and only warriors have them. Very unbalanced because Dolyak Signet use Strength attribute which makes it useful only for primary warriors and even then only against PvE enemies. Speed reduce is too much for PvP and you can't remove it until it expires. Being 75% slower about 18 seconds is not something what warriors want when there is human enemies. Only Balanced Stance is somewhat usable also in PvP but it requires high Tactics rank to work. Casters are usually main targets so having warrior as second profession will hurt energy management or other protection abilities badly.
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Old Mar 01, 2006, 02:08 AM // 02:08   #3
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Quote:
Originally Posted by Zakarr
Balanced Stance and Dolyak Signet are the only skills in the game which can prevent knockdown and only warriors have them. Very unbalanced because Dolyak Signet use Strength attribute which makes it useful only for primary warriors and even then only against PvE enemies. Speed reduce is too much for PvP and you can't remove it until it expires. Being 75% slower about 18 seconds is not something what warriors want when there is human enemies. Only Balanced Stance is somewhat usable also in PvP but it requires high Tactics rank to work. Casters are usually main targets so having warrior as second profession will hurt energy management or other protection abilities badly.
I agree. It would seem that there should be a defensive power vs knockdown within the regime of spell caster classes, not just fighters. Like I said, Earth magic seems like the most valid spot to place it (Like on "armor of earth" or as a new skill).

Jarrod..
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Old Mar 01, 2006, 02:38 AM // 02:38   #4
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I disagree.

Buffing knockdown prevention would be a huge nerf to Hammer warriors because everyone would be running knockdown prevention. You don't use Hammers for damage. You don't use hammers for conditions. The only reason they are used in the first place is for knockdowns, plain and simple. I don't think now is quite the right time to nerf 9/12 Hammer skills, especially since they are just starting to make a comeback now.

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Casters are usually main targets so having warrior as second profession will hurt energy management or other protection abilities badly.
I believe that is balance.
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Old Mar 01, 2006, 04:08 AM // 04:08   #5
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It sounds like the OP was refering to PvE situations, and I like the idea. Some foes don't fall down as it is, so it would be nice to be able to do the same as a non-warrior. Yea, you can interupt the knock-down attacks 1)once in 45 seconds as a mesmer or 2) as quick as you can push the buttons as a ranger - but when playing with Henchies... might as well just not cast till after all the knockdowns are spent, then cast two or three times and sit the rest out.

I would love to see some enhancements to skills that make them more useful in PvE for a change, rather than see "balancing" in the name of PvP - which in the past breaks, or makes nearly useless skills in PvE.

Back on topic though, yea, knockdown resist for earth magic is a great idea. Could make it like Distortion - so that you lose energy when you don't get knocked down. Or even add a single skill that can be cast like Reversal of Fortune, you avoid one knockdown but still take the damage. - These would work well I think, and as for PvP things... the players can adjust.
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Old Mar 01, 2006, 04:27 AM // 04:27   #6
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Are you suggesting that PvE is too hard becauseof knockdowns? Ha?

Anyways, there are alternatives than adjusting a skill that will make PvP imbalanced to make PvE easier. They could simply make the enemiesuse knockdowns less often or take it away from some PvE enemies all together. No need to kill off the hammer warriors in PvP.
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Old Mar 01, 2006, 04:54 AM // 04:54   #7
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Quote:
Originally Posted by BigTru
I disagree.

Buffing knockdown prevention would be a huge nerf to Hammer warriors because everyone would be running knockdown prevention. You don't use Hammers for damage. You don't use hammers for conditions. The only reason they are used in the first place is for knockdowns, plain and simple. I don't think now is quite the right time to nerf 9/12 Hammer skills, especially since they are just starting to make a comeback now.



I believe that is balance.
No they wouldn't, because if there running knockdown prevention, there going to be vulnerable to other types of Builds and Hammer-Knockdown Warriors aren't exactly majorly common. ;\
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Old Mar 01, 2006, 05:07 AM // 05:07   #8
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Quote:
Originally Posted by Josh
Hammer-Knockdown Warriors aren't exactly majorly common. ;\
Exactly. Hammer warriors aren't a majority and I think many can agreethattheyaren't overpowered.So why nerf them (don't fool yourself; increasing knockdown prevention IS nerfing hammer warriors)?

If gale+shock are your concern, why not just nerf them instead of nerfing an entire line of skills?
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Old Mar 01, 2006, 05:25 AM // 05:25   #9
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i think it would make a good idea, and they could always modify it so that it is really only useful to eles. Or you could simply make it so that it slows you down severly, making it usefeless to use on monks and since hammer warriors are not very common, ppl probably wont use it a ton.(besides you can always switch targets if they use this skill)
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Old Mar 01, 2006, 02:01 PM // 14:01   #10
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Quote:
Originally Posted by BigTru
Are you suggesting that PvE is too hard becauseof knockdowns? Ha?

Anyways, there are alternatives than adjusting a skill that will make PvP imbalanced to make PvE easier. They could simply make the enemiesuse knockdowns less often or take it away from some PvE enemies all together. No need to kill off the hammer warriors in PvP.
Not at all, I'm saying it would be nice to have some new skills in the earth line, and this is a good suggestion. However, being that it is PvE based idea, it was 100% going to be a "No" due to PvP and the never ending balance there. Which why I was saying I would like to see some enhancements to PvE that didn't need "PvP permission" - this is subject to discussion, but it seems to me, all PvE skills and ideas must be "ok'ed" by the PvP community... and I think that's unfair to PvErs...

Just my opinon.

I'm not wanting an easier PvE game, I do want a more interesting one though. I love being able to stop or interupt the AI in doing something. I find that fun (and that is the reason I play GW after all). A quick casting or stance that can stop a knockdown would be great for casters.

Last edited by WasAGuest; Mar 01, 2006 at 03:14 PM // 15:14..
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Old Mar 01, 2006, 05:35 PM // 17:35   #11
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Quote:
Originally Posted by BigTru
Exactly. Hammer warriors aren't a majority and I think many can agreethattheyaren't overpowered.So why nerf them (don't fool yourself; increasing knockdown prevention IS nerfing hammer warriors)?

If gale+shock are your concern, why not just nerf them instead of nerfing an entire line of skills?
No it's not... unless everyone wants to change their secondary to /E just to specialize in Earth magic knockdown prevention. Too many people would find their builds ruined to do this, hence they wouldn't.
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Old Mar 01, 2006, 07:52 PM // 19:52   #12
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If anything, it is air magic that should have knockdown resistance.

Enlightenment of Dwayna- Enchanted with Air Magic of Dwayna. Your feet will seize to touch the ground. For x sec, you are immune to knockdown, but move 30% slower.

mursaat style flying ftw
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Old Mar 01, 2006, 08:25 PM // 20:25   #13
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The only knockdown nerf I'd like to see is the huge AoE "Stomp" the Giants and Summit beasties use. That skill hits well beyond aggro bubble, and like most monster talents, messes up casters the worst.
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Old Mar 01, 2006, 09:21 PM // 21:21   #14
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Quote:
Originally Posted by labsenpai
The only knockdown nerf I'd like to see is the huge AoE "Stomp" the Giants and Summit beasties use. That skill hits well beyond aggro bubble, and like most monster talents, messes up casters the worst.
Interrupts, ftw.
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Old Mar 02, 2006, 02:09 PM // 14:09   #15
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Quote:
Originally Posted by Vermilion Okeanos
If anything, it is air magic that should have knockdown resistance.

Enlightenment of Dwayna- Enchanted with Air Magic of Dwayna. Your feet will seize to touch the ground. For x sec, you are immune to knockdown, but move 30% slower.

mursaat style flying ftw
Sorta like eles' and necros' casting - they float off the ground...

Though, yea, air magic would work as well since you cuold be off the ground.
An interupt for all classes vs knockdown would be nice really. Having a long recast/recharge would be balanced and warriors would still be better at it if other classes only ignored or saved vs one knockdown per cast/use.
Nerfing of hammer warriors? Nah, Dwarven Battle Stance would still lay you out flat. You'll ignore one knockdown swing but the next one will likely make you eat dirt. Plus, with as many knockdowns as hammer warriors have, saving vs one to get a single spell off isn't going to break the hammer wielders.
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